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RapEngineer Dictionary

Saturday, August 16, 2008 , Posted by Anonymous at 10:44 AM



RapEngineer Dictionary

Attack - First part of a sound

Attenuation - A level adjustment

Automation - System memory, ability of playback

Bandwidth - A range of frequencies that can be used

Bit Rate - Transmission rate

Buss - Signal Path

Chorus - As an effect, the original audio is copied and re-applied on top of itself, but detuned

Cue Buss - Stereo pair of busses.

Cut - Adjusting the level of something

DAC - Digital to Analog converter

DAW - How long it takes before a sound becomes inaudible

DB - Abbreviation of the word "decibel"

De-esser - A program that finds sibilance and allows you to reduce it.

Digital - Computer binary data.

Direct Level - A box that converts a phone connector to XLR

Distortion - Roughness or non-perfection of a sound.

Doubling - Creating an exact replica of a sound, sometimes delayed

Dry - Audio without an effect added to it

Dynamics - The change of loudness

Echo - Copies original signal and repeats it in a delayed and trailed form.

Effect Return - Input that receives signal from an output

Effects - Any program you use to alter the original audio

Exciter - Uses Harmonics and phase altering to give a better sounding high-end to audio

EQ - Equalization, the changing of volume that effects the tonal quality of a signal

Equalizer (Graphic) - Allows adjustment of, usually a small, set of frequencies

Equalizer (Parametric) - Controls the tone of audio by bandwidth, frequency and gain

Mute - To turn something on or off

Panning - Shifting the two signals (left and right) of a stereo mix.

Phase Shift - When frequencies are choosen to be slowed

Pre-Delay - The time beroe reverb takes effect

Ratio - Gauges how much limiting or compressing to use after the threshold is exceeded

Reverb - Reproduces how audio sounds in a predetermined space

Reverb (chamber) - Makes reverb by resampling audio and making it sound as if it were recorded using multiple microphones

Reverb (plate) - Recreates the effect of a metal plate wall being near the audio

Sibilance - An increase of the "s" frequency.

Subwoofer - A speaker who's range of sound lies between 25Hz and 120Hz

Threshold - The point where effects happen

Volume - The dynamic level of sound.

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