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Showing posts with label Rap Engineer dictionary. Show all posts
Showing posts with label Rap Engineer dictionary. Show all posts
RapEngineer Dictionary
Posted by Anonymous
on
Saturday, August 16, 2008
, under
hip hop mixing,
hip hop mixing and mastering,
Rap Engineer,
Rap Engineer dictionary,
RapEngineer,
RapEngineer dictionary
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Attack - First part of a sound
Attenuation - A level adjustment
Automation - System memory, ability of playback
Bandwidth - A range of frequencies that can be used
Bit Rate - Transmission rate
Buss - Signal Path
Chorus - As an effect, the original audio is copied and re-applied on top of itself, but detuned
Cue Buss - Stereo pair of busses.
Cut - Adjusting the level of something
DAC - Digital to Analog converter
DAW - How long it takes before a sound becomes inaudible
DB - Abbreviation of the word "decibel"
De-esser - A program that finds sibilance and allows you to reduce it.
Digital - Computer binary data.
Direct Level - A box that converts a phone connector to XLR
Distortion - Roughness or non-perfection of a sound.
Doubling - Creating an exact replica of a sound, sometimes delayed
Dry - Audio without an effect added to it
Dynamics - The change of loudness
Echo - Copies original signal and repeats it in a delayed and trailed form.
Effect Return - Input that receives signal from an output
Effects - Any program you use to alter the original audio
Exciter - Uses Harmonics and phase altering to give a better sounding high-end to audio
EQ - Equalization, the changing of volume that effects the tonal quality of a signal
Equalizer (Graphic) - Allows adjustment of, usually a small, set of frequencies
Equalizer (Parametric) - Controls the tone of audio by bandwidth, frequency and gain
Mute - To turn something on or off
Panning - Shifting the two signals (left and right) of a stereo mix.
Phase Shift - When frequencies are choosen to be slowed
Pre-Delay - The time beroe reverb takes effect
Ratio - Gauges how much limiting or compressing to use after the threshold is exceeded
Reverb - Reproduces how audio sounds in a predetermined space
Reverb (chamber) - Makes reverb by resampling audio and making it sound as if it were recorded using multiple microphones
Reverb (plate) - Recreates the effect of a metal plate wall being near the audio
Sibilance - An increase of the "s" frequency.
Subwoofer - A speaker who's range of sound lies between 25Hz and 120Hz
Threshold - The point where effects happen
Volume - The dynamic level of sound.
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