Rap Chat *Sponsored by RapManual.com
Latest News
Showing posts with label RapEngineer. Show all posts
Showing posts with label RapEngineer. Show all posts
* RAP ENGINEER
Posted by Anonymous
on
Monday, August 18, 2008
, under
hip hop mastering tips,
hip hop mixing tips,
how to mix and master my beats,
how to mix my instrumentals,
how to mix my own beats,
Rap Engineer,
rap sound engineer,
RapEngineer
|
comments (0)
- So you've bought a ton of professional music equipment and made a bunch of music, but it keeps coming off as sounding "amateurish" no matter what you do. You know that you're much better than these bubble-gum music clowns, but your music doesn't prove it. You feel inadequate to other music professionals, so much so that you think of quitting often. You know they have some type of edge, but you just can't seem to figure it out. Honestly, the only thing separating you from these so-called "pros" is that the either they know how to mix and master their music well or they give it to somebody who does. For example all this "loudness" you try your best to attain is just basic finalizing and limiting that major music labels have taken to an extreme nth power. another example is your instruments are sounding muddy in your mixes or your vocals don't sound as "isolated" from the instrumental as the pros. A quick brush-up with this book should cure you.
This "home sound engineer" book is specialized for hip hop only, meaning it addresses the needs of hip hop rappers, singers and beatmakers with precise settings you should use. None of that vague "roll off the bottom, raise the mids" garbage that advanced hiphop producers or some rap forum "groupie" will tell you. (Hint: they keep the good stuff for themselves, they figure in their selfish minds "Why give someone else my edge I worked so hard to get? Especially this newbie."). Once you learn how to mix and master your own music you will instantly sound thousands of times more professional taking your music career much further than before. - www.RapManual.com
Click Here to PURCHASE this ebook
--------RAP ENGINEER--------
- So you've bought a ton of professional music equipment and made a bunch of music, but it keeps coming off as sounding "amateurish" no matter what you do. You know that you're much better than these bubble-gum music clowns, but your music doesn't prove it. You feel inadequate to other music professionals, so much so that you think of quitting often. You know they have some type of edge, but you just can't seem to figure it out. Honestly, the only thing separating you from these so-called "pros" is that the either they know how to mix and master their music well or they give it to somebody who does. For example all this "loudness" you try your best to attain is just basic finalizing and limiting that major music labels have taken to an extreme nth power. another example is your instruments are sounding muddy in your mixes or your vocals don't sound as "isolated" from the instrumental as the pros. A quick brush-up with this book should cure you.
This "home sound engineer" book is specialized for hip hop only, meaning it addresses the needs of hip hop rappers, singers and beatmakers with precise settings you should use. None of that vague "roll off the bottom, raise the mids" garbage that advanced hiphop producers or some rap forum "groupie" will tell you. (Hint: they keep the good stuff for themselves, they figure in their selfish minds "Why give someone else my edge I worked so hard to get? Especially this newbie."). Once you learn how to mix and master your own music you will instantly sound thousands of times more professional taking your music career much further than before. - www.RapManual.com
Click Here to PURCHASE this ebook
Hip Hop Compression Guidelines
Posted by Anonymous
on , under
compression settings,
compression tips,
hip hop compression tips,
hip hop mixing,
hip hop mixing and mastering,
Rap Engineer,
RapEngineer
|
comments (0)
Brass, Low Synth
Attack Time - 40ms
Release - 80ms
Threshold - -20db
Ratio - 6:1
Fast Rap Vocal
Attack Time - 5ms
Release - 90ms
Threshold - -15db
Ratio - 5:1
Piano, Guitar type instruments
Attack Time - 15ms
Release - 15ms
Threshold - -20db
Ratio - 5:1
Singing Vocal
Attack Time - 15ms
Release - 80ms
Threshold - -8db
Ratio - 3:1
Snare
Attack Time - 20ms
Release - 40ms
Threshold - -12db
Ratio - 5:1
Vocals
Attack Time - 5ms
Release - 50ms
Threshold - -10db
Ratio - 5:1
Click Here to PURCHASE this ebook
Hip Hop EQ Guidelines
Posted by Anonymous
on , under
eq guidelineship hop mixing,
hip hop eq guidelines,
hip hop mixing and mastering,
Rap Engineer,
RapEngineer
|
comments (0)
(Parametric Equalizer)
Hiphop Bass
Low - 100Hz
H-Mid - 2.5KHz
Hiphop Bass Drum
Low - 100Hz
L-Mid - 500Hz
Hiphop Cymbals
Low - 100Hz
L-Mid - 400Hz
H-Mid - 1Khz
High - 14KHz
Hiphop Hi-hat
Low - 90Hz
L-Mid - 400Hz
H-Mid - 3KHz
High - 8KHz
Hiphop Kick
Low - 80Hz
L-Mid - 300Hz
H-Mid - 1.5KHz
High - 6KHz
Hiphop Overheads
H-Mid - 9Khz
Hiphop Percussion
Low - 100Hz
L-Mid - 400Hz
H-Mid - 3KHz
High - 17KHz
Hiphop Piano
Low - 100Hz
H-Mid - 9Khz
Hiphop Snare
Low - 150Hz
L-Mid - 1KHz
H-Mid - 3KHz
High - 5KHz
Hiphop Strings
Low - 100Hz
L-Mid - 750Hz
Hiphop Synth
Low - 100Hz
L-Mid - 400Hz
Hiphop Toms
Low - 100Hz
L-Mid - 500Hz
H-Mid - 9KHz
Hiphop Vocals
Low - 200Hz
L-Mid - 3KHz
H-Mid - 8KHz
Note: These "sweet spot" ranges are approximate places to cut or boost to get
a better sound or to make an instrument sound better. Nothing is fixed in hip hop sound engineering so experiment to your own liking, usually the low sweet spots are reference points to cut-off or filtered off and reduce these unwanted low frequencies.
Click Here to PURCHASE this ebook
Hip Hop Frequency Chart
Posted by Anonymous
on , under
hip hop frequency chart,
hip hop mixing,
hip hop mixing and mastering,
Rap Engineer,
RapEngineer
|
comments (1)
50 Hz
Boost to add more fullness to toms and bass. 1.4 Q
Reduce to decrease boom of bass
100 Hz
Boost to add harder bass sound
Boost to add fullness to strings, snare
Boost to add warmth to piano horns
Reduce to remove boom on brass
200 Hz
Boost to increase fullness of vocals. 7.1 Q
Boost to add fullness to snare and guitar type instruments. 1.4 Q
Reduce to decrease muddiness of vocals. 1.0 Q
Reduce to decrease "gong" of cymbals. 1.0 Q
400 Hz
Boost to add clarity to bass lines. 1.0 Q
Reduce to decrease "cardboard" sound of drums. 1.4 Q
Reduce to decrease "ambience" on cymbals. 1.0 Q
800 Hz
Boost to add more "punch" of bass. 1.4 Q
Reduce to remove "cheap" sound of guitars type instruments 1.4 Q
1.5KHz
Boost to add "clarity" and more "punch" to bass. 1.4 Q
Reduce to remove "dullness" of guitar type instruments. 1.4 Q
3KHz
Boost to increase "pluck" of bass. 1.4 Q
Boost for more attack on electric synths. 1.4 Q
Boost for more attack on piano. 1.0 Q
Boost for more attack on snare. 2.0 Q
Boost for to increase "clarity" of voice
Reduce to increase "breathy" sound of background vocals. 1.0 Q
Reduce to disguise "out-of-tune" vocals and piano-type instruments. 1.0 Q
5KHz
Boost to increase vocal presence. 1.0 Q
Boost for more "finger sound" of bass. 1.4 Q
Boost for more attack on piano and similar type instruments. 1.4 Q
Reduce to make background sounds more "distant". 1.0 Q
Reduce to soften "thin" pads. 1.0 Q
7KHz
Boost to add attack on drums. 2.0 Q
Boost to add attack to percussion. 2.0 Q
Boost to increase "life" to dull singers. 1.0 Q
Boost for more "finger" sound on acoustic type basses. 1.4 Q
Boost to add "sharpness" on synths and piano. 1.0 Q
Reduce to decrease "sibilance" ("s" sound) in singers. 2.8 Q
10KHz
Boost to "brighten" vocals. 1.0 Q
Boost to increase "brightness" of piano type instruments. 1.0 Q
Boost to increase " hardness" of cymbals, flutes and strings. 1.0 Q
Boost to decrease "sibilance" on singers. 1.4 Q
15KHz
Boost to "brighten" vocals. 1.0 Q
Boost to "brighten" cymbals, flutes, strings. 1.0 Q
Boost to make "sampled" synths sound "real". 2.0 Q
Click Here to PURCHASE this ebook
Hip Hop Instrument Mixing Tips
Posted by Anonymous
on , under
hip hop instrument mixing tipsQ,
hip hop mixing,
hip hop mixing and mastering,
Rap Engineer,
RapEngineer
|
comments (0)
"These are tips and recommendations from other rap sound engineers, use at your own risk"
Acoustic Guitar, Piano - Boost at 3000Khz and 500Hz for flare
All Instruments - Cut everything below 40Hz
Bass Guitar - Cut all frequencies below 400Hz. Boost at 1.5KHz to add twang
Hi-Hat -High pass cut all frequencies below 250Hz. 7db boost at 2Khz
Kick Drum - Boost at 7KHz for thump
Snare - Boost at 250Hz for snap
Snare (2) - 3db boost at 200Hz
7 db boost at 2.5 Khz - 1.2 Q
10db boost at 6Khz - 1.2 Q
12db HF Shelf boost at 16KHz
High-pass filer to cut below 6Hz
Percussion - (Compression) Ratio: 6:1, attack - 150ms. (EQ) Highpass cut below 70Khz
Vocals - Boost at 250Hz
Vocals, horns, guitars, keys - 400Hz low cut
Click Here to PURCHASE this ebook
Hip Hop Mixing Tips
Posted by Anonymous
on , under
hip hop mixing,
hip hop mixing and mastering,
hip hop mixing tips,
Rap Engineer,
RapEngineer
|
comments (0)
Too Loud Monitoring
- Don't monitor and listen to your mixes too loudly. The consumer is unlikely to listen to it at such high levels.
EQ Fix
- If possible, fix problems with an EQ cut instead of a boost
Rest Ears
- Rest your ears. Come back with fresh ears after a long break to listen to your mix.
Non Compete
- Try not to let too many instruments compete for the same frequencies
Don't Look
- Try not to look at the mix while listening back if you are software based. Close your eyes to hear who the mix sounds will cure you from this "visual bias".
Click Here to PURCHASE this ebook
Noise Reduction
Posted by Anonymous
on , under
hip hop mixing,
hip hop mixing and mastering,
noise reduction,
Rap Engineer,
RapEngineer
|
comments (0)
Use this to clean up rap vocals that have a messy background where sound from the outside leak into the recording microphone. To use this program you get a 5 second sample of "white noise" or the background noise, the part where no one is rapping. This will become the profile that you will use. You will then select the entire vocal and load it into the noise reduction program. You will re-apply the profile to this vocal which deletes it from the audio. If you set the settings too high so that it takes 100 percent of the white noise it will severely effect your audio by erasing part of it as well. You need to find a balance on how much white noise you will take out and the clarity and quality of the original vocal.
Click Here to PURCHASE this ebook
RapEngineer Dictionary
Posted by Anonymous
on , under
hip hop mixing,
hip hop mixing and mastering,
Rap Engineer,
Rap Engineer dictionary,
RapEngineer,
RapEngineer dictionary
|
comments (0)
Attack - First part of a sound
Attenuation - A level adjustment
Automation - System memory, ability of playback
Bandwidth - A range of frequencies that can be used
Bit Rate - Transmission rate
Buss - Signal Path
Chorus - As an effect, the original audio is copied and re-applied on top of itself, but detuned
Cue Buss - Stereo pair of busses.
Cut - Adjusting the level of something
DAC - Digital to Analog converter
DAW - How long it takes before a sound becomes inaudible
DB - Abbreviation of the word "decibel"
De-esser - A program that finds sibilance and allows you to reduce it.
Digital - Computer binary data.
Direct Level - A box that converts a phone connector to XLR
Distortion - Roughness or non-perfection of a sound.
Doubling - Creating an exact replica of a sound, sometimes delayed
Dry - Audio without an effect added to it
Dynamics - The change of loudness
Echo - Copies original signal and repeats it in a delayed and trailed form.
Effect Return - Input that receives signal from an output
Effects - Any program you use to alter the original audio
Exciter - Uses Harmonics and phase altering to give a better sounding high-end to audio
EQ - Equalization, the changing of volume that effects the tonal quality of a signal
Equalizer (Graphic) - Allows adjustment of, usually a small, set of frequencies
Equalizer (Parametric) - Controls the tone of audio by bandwidth, frequency and gain
Mute - To turn something on or off
Panning - Shifting the two signals (left and right) of a stereo mix.
Phase Shift - When frequencies are choosen to be slowed
Pre-Delay - The time beroe reverb takes effect
Ratio - Gauges how much limiting or compressing to use after the threshold is exceeded
Reverb - Reproduces how audio sounds in a predetermined space
Reverb (chamber) - Makes reverb by resampling audio and making it sound as if it were recorded using multiple microphones
Reverb (plate) - Recreates the effect of a metal plate wall being near the audio
Sibilance - An increase of the "s" frequency.
Subwoofer - A speaker who's range of sound lies between 25Hz and 120Hz
Threshold - The point where effects happen
Volume - The dynamic level of sound.
Click Here to PURCHASE this ebook
What is Q?
Posted by Anonymous
on , under
hip hop mixing,
hip hop mixing and mastering,
Rap Engineer,
RapEngineer,
What is Q
|
comments (0)
Q = The width of a band of frequencies that you want to cut or boost.
Q Bandwidth
0.7 = 2 Octaves
1.0 = 1 1/3 Octave
1.4 = 1 Octaves
2.8 = 1/2 Octave
Click Here to PURCHASE this ebook
